How does altar of eternal servitude work




















Additional recommendations: Storm Arrows, Stone Skin, and the two talents in the prime magic tree that increase mana, and mana regeneration they're almost dead center of that giant block of talents.

Stone skin is absurdly awesome. What you need to realize is that your hero isn't there to fight the battle; your hero is there to support the army. Remember that, and all is good I know, I took all the fun talents first time through and had to replay the entire map in order to get it right. This is probably a key thing.

You will have to take out the guys guarding the first ore mine and lumber mill, in addition to the hero wandering around that first area and the town itself. Once you do that, you can sit around and twiddle your thumbs for a week or two until you can get it. After that, get the production buildings.

You can safely ignore the hero buildings until the second town, and just get the first portal level for the first town, not the second. Once you clear the hero from this area on normal difficulty, you won't have to worry about armies coming to take over this town from you. This is the key to winning this map. This is also why you severely limit fights until you both have an altar and the money to use it. Don't worry about gold; you'll be swimming in it at the end.

Troops here are the most valuable asset on the map. When you get "gifted" new units from visiting the mass graves, send them back into town using your second hero and upgrade them then.

Or let them die and have them resurrect as upgraded. Just don't leave them dead. You can't really afford to leave your army at home, so this really helps. Also, once you take over the second and third bases AND clear off any heroes that are wandering around the map, you won't have to worry about them any more.

Don't use him for fighting. That's just silly. Use the second hero to shuttle more troops to your main army and for scouting out sections of the map so that you can see where enemy heroes are. If he dies, you can just resurrect him for free, provided you have the hero-base upgrade in at least one town. Go to their market, then find the little button on the top that says "Sell Artifacts".

It will take you to a section that you don't have available on your markets. The Jerks! You should be swimming in gold, so take what you want, and sell what you can't use. If you've done everything so far, your army will be keeping pace with theirs. Use Mass Rejuvenation first -- you'll offset the unavoidable fireball and crossbowmen damage at the start. First things first: You need to position your spearmen in the very top or very bottom corner.

Next, place one of your spectre groups on a square right next to, but at a diagonal to the spearmen that goes closer to the center of the map. If you've done it correctly, the spearmen are in the top or bottom left-most corner with a group of spectres right next to them, with a square touching the spearmen to either side of the spectre. AND the arbalests will only be able to hit one at a time.

Okay, so why did I forfeit one round of damage from my spearmen? By doing this, you've just made your spearmen immune to gryphon attacks until the spectre dies. Gryphons have this nasty tendency of sitting right next to your ranged units and making them useless. Their hit-box is a 2x2, so this tactic means that the spectre is protecting your spearmen since they now can't be reached and you can keep shooting! Have the spectres wait until the last part of every turn that way, you can heal extra damage, or finish off things, if you're lucky.

Waltz your ghoul up to the front gates and start attacking them. You're not aiming to finish off stacks just yet; you just want to whittle them down so they don't hurt as much. When you aren't keeping your ghoul stack alive, use storm arrows on these guys so that they hit really hard.

Ghoul targets: Hit anything that comes into melee that isn't a gryphon, but do it from a side that Praetorians can't retaliate from, and that also "lures" the melee away from your spearmen. Gryphons can't get to them, but everything else can. Stone skin needs to be up every round, as well as the GOOD regeneration and Life Drain the single versions give greater benefit.

You'll be splitting your necromancy between this stack, and your spearmen when the ghoul stack is doing okay. Spectre targets: Your ghoul stack. It will be VERY tempting to use it early, but wait until the gates are down and the ghoul is surrounded by enemies.

Not only will you kill a lot of units, but you'll also revive an ungodly number of ghouls in addition. If a spectre is out of wails AND is not protecting your spearmen from gryphons, feel free to start attacking with it; just no gryphons. Try to hit stacks that your ghoul has already hit. You'll be pissed if you move that set of spectres and then have gryphons waltz in and make your spearmen useless.

Do not wait to use your necromancy. Use it at somepoint before every turn, before the unit you're using it on attacks. This allows life drain to work much better and to do more damage to the army seems obvious, but it isn't. Note on gryphons: Gryphons hit hard, but the endless retaliation means that they're putting out a lot more damage than you can afford to deal with. They were the very last things I killed in my boss battle; just hit them with ranged to periodically reduce the damage they do.

Once you've won, convert the town and barracks, revive all your troops, wait a week for your new liches, and then go through the portal. Hope this helps someone. Last edited by Scrysis ; 21 Aug, pm. Freelancer View Profile View Posts. Yes this game can be pretty difficult. Vampirism in conjunction with the faction ability are the key to preserving units as necro.

Summoned elementals are a great way to soak up damage. The darkness ele is especially good. Just drop him beside the most damaging enemy ranged unit at the start of fights.

You should be finishing most of your fights with zero losses. Otherwise you will be overwhelmed in the end. Most missions have a rediculous boss fight at the end, so if you find yourself just barely crawling towards the finishline.. Chazztizer View Profile View Posts. I'm stuck in the middle of Necropolis, Chapter two - I can't beat Anton. I just don't seem to have enough units.

I have only 30 ghouls, 10 ghosts, and 20 skeletons but I walked over every other enemy so far and didn't lose more than a few units per battle if any. I'm sort of new to this- is there some way to get more units or do I have to start all over?

I'm surprised that the developers designed a level with such an abrupt dead end. Never happened in Civ or Fallen Enchantress Showing 1 - 10 of 10 comments. The game is very unforgiving.

Maximize the use of Regeneration and Stoneskin, as well as your Necromancy ability. You should have had a few opportunities to recruit more troops though. Thanks for the good tip- I wasn't using regen. I had to go back a few turns and respec to get regen. Turns out that even after I beat Anton I didn't have enough units to beat anything else. The game designers forgot the object is to have fun, not play the game on rails or risk spending a couple hours unknowingly working towards an inevitable dead end.

No problem, mate. Yeah, you're right. You can always play on easy if normal is too difficult. Granted, it might be a bit easy, but at least you'll have a good chance of winning.

Last edited by Tyler Durden ; 9 Mar, pm. As in most campaign and scenarios there's a turning point where either you or the opposition gets such superiority that you steamroll through the map. In that particular case, make sure appart from the two tips already mentioned you have an altar of eternal servitude to 'raise' your fallen units. It costs more than buying new ones, but the bottom line is that you get more numbers.



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