But there are larger problems with SimCity that linger and make it difficult to recommend. Electronic Arts made the controversial decision of making SimCity multiplayer-centric because hey, what could be better than building a world with your friends?
It certainly worked for games like Minecraft. Since the game is multiplayer-centric and yes, must always be connected to the Internet, other problems persist even beyond the disastrous server crashes. Your sandbox is now much smaller than in previous games. Part of the reason why the game offers you city specializations culture, gambling, technology, etc. By hour three, I was bulldozing buildings and roads in the hopes of cramming more stuff into an already crowded space. The small stage creates a whole host of problems that fundamentally change the way you play the game.
Now the game is overly focused on upgrading your roads and parks in order to entice that ever elusive middle class. This is a real shame, because the developers have done a great job of creating some really fantastic late-game structures and sights to see. You want to be able to specialize, you want to see your city transformed into a technological hotspot or a gambling den.
This funnels you into infrastructure choices that, while realistic, get boring quickly. These adjacencies can work together to build "Great Works," massive, multi-week projects which demand a ton of time and resources from their creators, but provide a ton of shared benefits to their neighbors.
The demo we saw tasked three cities with building an international airport; a Herculean undertaking which pulled resources, personnel and cash from all three, but rewarded them with huge boosts to their freight and population in return. Your surpluses and deficiencies are easily tracked using SimCity 's GlassBox engine, which buffets the player with easily digestible information at every turn.
I can't stress how big a deal this is going to be — all the micromanaging that proved too inscrutable to master in previous SimCities looks Got a crime problem? Use a heatmap to find the trouble areas. Building a light rail? Use the efficiency meter to find the best places to build stops. What's most promising is how different the cities shown in the demo look, all customized by the user's decisions — both the broad and more narrowly-tailored ones.
How do you want your cities to look? Cluttered and grid-based? More arboreal with winding mountain roads? Grey and industrial, or glistening with modernity and clean energy engines?
The buildings themselves can be outfitted with modifiers to make them more efficient, like a garage for your new smelting foundry. Smelters need to park too, you know. Start smart, make more money, customize characters, increase inventory, and much more in our guides and walkthroughs.
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