The duplicates, when defeated, will vanish in a bright light, and in order to tell them apart from Branka herself, they are armed with longswords as opposed to the mace that Branka wields. Dragon Age Wiki Explore. Dragon Age Series. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Do you like this video? Play Sound. This section contains spoilers for : Dragon Age: Origins.
Branka's heraldry During the Dwarf Commoner Origin a Warden may hear of Branka when listening to some merchants chatting in the Commons. Branka using a control rod If the Warden attempts to destroy the Anvil, Branka will activate a control rod that turns four of Caridin's eight golems against him and attack the party, dying in the ensuing battle. She can also be persuaded or intimidated to see the suffering caused by using it.
If so, she will destroy the Anvil and then commit suicide by leaping into the lava floes. This section contains spoilers for: Golems of Amgarrak. If Branka survives and the Anvil is recovered, Jerrik Dace will mention its recovery as well as Branka whom he refers to as 'a cracked Paragon'.
This section contains spoilers for: Dragon Age: Inquisition. She is also mentioned by Bianca Davri during the short trip to Valammar , where the Inquisitor eliminates some Carta members. This section contains spoilers for: Dragon Age: Origins. Note: If Branka is killed, loot her body before leaving the Anvil of the Void. There are a few ways to do this. Upon exiting the Diamond Quarter, in the western side of the Commons, the Warden will see some Carta members led by Roggar accosting a shop merchant named Figor.
Upon entering the shop , the Warden can either intimidate the Carta away, fight them or pay them 10 for protection. The Warden can pay the money, refuse or intimidate Roggar this requires two points in Coercion. A Warden of Dwarf Commoner Origin requires no points in Coercion, as the intimidation will cause Roggar to recognize them which will be enough to make him and his men flee while warning them that Jarvia is looking for them, in order to exact revenge for Beraht 's death.
Failing the intimidation or choosing to refuse to pay will cause the thugs to attack and be killed. This however will cause Figor to permanently flee for fear of retaliation. He will not return, leaving his shop inaccessible for the rest of the game. Alternatively, paying for the extortion or successfully intimidating the thugs will provide access to Figor's shop.
Rogek is a smuggler in Dust Town, who is waiting for a surface traveler, and has "an investment opportunity for someone with a few connections above-ground. After persuasion with enough money, you will learn about using a special token to enter the Carta hideout.
Nadezda is a crippled former Carta member in Dust Town who will tell the Warden about the bone key. If you chose the Dwarven Commoner origin story, Leske will meet you instead of Nadezda, and he'll tell you to go to your old house. There will be some Carta members waiting there to initiate a fight. After beating the thugs, the Warden will acquire the key.
Once inside, you will have to fight your way to Jarvia. There are several groups with Carta assassins, elven mercenary casters, and Qunari mercenaries, as well as traps and other normal Origins combat situations. Once you get to the end, Jarvia will be waiting for you in a trapped room with lots of friends.
If you chose the Dwarven Commoner origin story, Leske will also be there. There is no way to get him to side with you; you have to kill him along with Jarvia. Once Jarvia and company have been dealt with, return to the appropriate candidate to receive the third task. Anvil of the Void is the next sub-quest. As though clearing out the Carta wasn't enough, the Warden must then complete a third task: to go into the Deep Roads and find the Paragon Branka.
Branka went into the Deep Roads a couple of years ago to look for a lost dwarven relic called the Anvil of the Void , a forge that was used to make golems. She is presumed dead, but because the other candidate is also looking, whoever the Warden is supporting will request she be found. After getting close enough to the Deep Roads entrance, Oghren will accost the Warden, explaining his involvement with Branka and asking to go to the Deep Roads with their party.
Choosing to put him in the Warden's party at this point is entirely optional, but adding him will get you some extra cut scenes during this quest. Completing this quest involves battling through several locations in the Roads, in the following order:. As the Roads are being explored, be wary after reaching the Dead Trenches location.
Two "special" darkspawn are known to inhabit the area: the Ancient Darkspawn and the Genlock Master Forger. Close to the entrance, Bhelen or Harrowmont will have hired some mercenaries to stop your progress they will not appear if you are working with both candidates by betraying one secretly.
It is advisable to clear the area completely, although it is not necessary. Clearing the entire area nets you more experience and helps you find all the parts for Asunder , The Drifter's Cache and An Admirable Topsider. On the first entry into Caridin's Cross, if Oghren is in the party, the Warden has a short conversation with him where he will remark that he can see Branka's traces all over the place.
The party also remarks that the Legion of the Dead passed through here, leaving behind numerous darkspawn corpses.
It is advisable to clear the area completely, although not necessary; you can find quest progressions for several sidequests here.
In the middle of the map, the Warden will come across Ruck part of the A Mother's Hope quest ; following him ends in an inevitable spider ambush. After killing the spiders, the Warden can speak to him for information about Branka. After speaking with him, crossing either bridge from his cave will get the Warden to the spider lair area. Branka's Journal is located in the next area.
It is surrounded by spiders, including the Corrupted spider queen , all of which need to be cleared first in order to access the diary safely. Traveling to the Dead Trenches the first time will trigger a cutscene, in which the Warden sees the Archdemon for the first time the first time in 'person'; you may have already dreamed about the Archdemon in camp. Following the only path at the entrance of the Dead Trenches will lead to a bridge, where some dwarven warriors are fighting off darkspawn.
Assist them, and once the battle is over, speak to Kardol. Kardol will explain to the Warden who he is, and what the Legion of the Dead is doing down there. Afterwards, go ahead and clear the bridge. There is a large group of archers supporting an Ogre at the end of the bridge. After clearing the group at the other end of the bridge, the Legion will move to the other side. The Warden can speak to Kardol again for a short dialogue. There is another long bridge roughly in the middle of the map; be on guard here.
There is an ambush on your party from both sides once you reach the middle of the bridge. Past the ambush bridge, there is a set of caverns where the Warden can hear a voice reciting some sort of poem. After passing the caverns and entering some more normal architecture, the Warden encounters Hespith. Speaking to Hespith can reveal some insight on what the darkspawn do with their prisoners, and on Branka. After conversing with Hespith, continue on to the next large open area, where two ogres await.
A large Ominous Door requiring a special key to unlock is behind one ogre. After taking care of the ogres, enter the room furthest to the south, which is inhabited by Legion spirits. They will not attack until you have retrieved the Legionnaire Key , which is on an altar with the final piece of the Legion of the Dead armor at the opposite end of the room.
In some rubble on the broken bridge is the fairly amusing codex entry of Load Limit Reached. Head back out and use the key on the large door in the center of the area. After felling the Broodmother, Hespith will make another appearance. Listen to what she has to say, then continue to the exit. The Anvil of the Void area is now unlocked and accessible through the Deep Roads map. You enter a cave and are locked in. Sign up for free! Ozammar finding Branka? I've talked to bhelen and he sent me to chariden's cross and im stuck there do i have to talk to the other guy who wants to be king as well?
User Info: kingnag. I have explored all of chariden's cross but i never heard oghren say anything is there a certain area were I have to go? Ah scratch it all! Okay so to the south of caridin through various caverns yet ultimately on the main road is the exit to orthan. From orthan you move northward. There's a small path to the north you can miss if your not carful.
It is located to the northwest area of the map, leaning in towards the center User Info: denijsx Look at your map, depending on what point your at is the direction you need to head toward. Seems simple, but when I was playing, I can't remember which part but there was one part of the underground that had the actual road of the "Deep Roads" and I was following it and there were multiple tunnels leading away from it, eventually I found myself going in circles, just remember to stick to the main road, only stray off if you feel you need loot.
Anyway, on the map the first 2 or 3 locations all head South, from there on, your going left on the map so go West. You 'can' play both parties, but ultimately you have to pick one. But you have to explore all of Chariden's Cross, Oghren will say something about "this is the way User Info: GuardianShadow. It's easy, explore all of Caradion's Cross and then head south and into Ortan Thaig.
After fighting through all of the nasty spiders, the path will evenutally lead you to an area called the Dead Trenches.
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